C
Team 1
Command Center
One Today screen with contextual actions and drawers.
Design competition
Six prototype concepts focused on user journeys, screen economy, and instructor usefulness. Use this to compare navigation models before we commit to the next app structure.
Team 1
One Today screen with contextual actions and drawers.
Team 2
Before, during, and after class as one vertical journey.
Team 3
Recurring group memory: recent skills, gaps, roster, next plan.
Team 4
One-thumb live logging, voice notes, links, and wrap-up.
Team 5
Roster-driven readiness and student context without grading vibes.
Team 6
CSV mapping that flows directly into planning and logging.